AI Insights · Timothy · October 2025
Top 5 2D Cartoon Games on Android in Latin America, Q3 2025
Explore the performance of the top 2D cartoon games on Android in Latin America during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of 2D cartoon games on the Android platform in Latin America has shown intriguing trends. Let's delve into the specifics of the top five games during this period, based on data from Sensor Tower.
My Talking Tom Friends 2 by Outfit7 Limited witnessed a dramatic surge in weekly downloads, peaking at over 1.5M in mid-July. This was accompanied by a steady decline in weekly active users from 2M to around 833K by the end of September. Revenue also saw a gradual decrease, starting at $562 and ending at $232.
Tile Club - Match Puzzle Game from GamoVation maintained a consistent weekly revenue, fluctuating around $1.4K. Downloads started strong at over 600K in early July, with a slight dip towards the end of the quarter at 414K. Active users remained robust, reaching over 3.3M by late September.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a steady flow of downloads, peaking at 546K in late July. Revenue showed a slight upward trend, reaching $911 by the end of September. Active users started at 3.3M, with minor fluctuations throughout the quarter.
Avatar World ® by Pazu Games saw a notable weekly revenue, starting at $68K and fluctuating around $52K. Downloads remained stable, averaging around 450K weekly. The active user base was strong, with numbers hovering around 8.5M throughout the quarter.
Vita Mahjong from Vita Studio showed a consistent yet modest revenue stream, remaining around $200. Downloads were steady, with a slight increase to 494K in early September. Active users varied slightly, maintaining a range close to 2.5M.
These insights reflect the dynamic performance of the top 2D cartoon games in the region. For more detailed data and trends, visit Sensor Tower's platform for comprehensive analytics.